Core Explained Briefly
After setting up the turf, there should be five rings, the largest being 84′ ring, marked on the playing surface. Each ring is 9′ wide except the center which has a 12′ diameter. Hanging from the ceiling is “the Core” suspended 10′ in the air above the floor.
The game starts with the visiting team on offense. Starting outside the furthest ring the goal is to move the ball closer to the Core with a mixture of running and passing. The player with the ball can move anywhere in the ring the catch the ball in, and can move back to further rings. However, if they want to get closer to the Core they must pass the ball.
With each successful score, making a successful shot into the Core’s hoop, the scoring team “closes out a ring”. This means that the ring they scored from is now their new out of bounds, so they have a shorter distance to go to reset the ball.
However, if the defense successfully scores after getting a turnover or a rebound it causes a “transition play”. In which the defense can choose either to take the points or cancel the opponents’ most recent closed ring.
The rings each have a different score, the furthest being 1 point, the next being 2, and so on until the center is reached at 5 points. In order to win a team must close out all five rings, and have the highest point total. The game is played until a team wins a set: 2 out of 3, 4 out of 5, etc.
Fouls:
No offensive, nor defensive player can spend more than 3 seconds in the core without a shot being taken. In addition the offensive team has 30 seconds in the form of a shot clock to attempt a shot.
In order to win a team must close out all five rings, and have the highest point total. The game is played until a team wins a set: 2 out of 3, 4 out of 5, etc.
A traveling violation occurs when/if a player has possession of the ball and enters into an advancing ring without passing to a teammate.
Core being played
Details of the game